Pixel Shader 2.0 Directx 9.0 Free Download

Pixel Shader 2.0 Directx 9.0 Free Download Rating: 4,3/5 7322 votes




Fast downloads of the latest free software! DirectX 9.0 introduces significant improvements across its suite of APIs. And Direct3D enhances low-level graphics programmability with new programmable vertex and pixel shader 2.0 models.


Pixel Shading is a method used for rendering advanced graphical features such as bump mapping and shadows. Most modern PC games utilize pixel shaders in conjunction with advanced GPUs (Graphics Processing Units) found on most Nvidia, ATI and certain Intel video cards. Pixel Shaders also directly correspond with Microsoft's DirectX platform.
2.0



Shader Models are components used to help render graphics sent from the CPU to the graphic card. The version of shader model your computer can support is based in the combination between your DirectX version and the version your graphics card can support.


To download shader model 3.0 click below

Download


To download shader model 5.0 click below

Download shader model 5.0

If this game is requiring Pixel Shader 2.0, it also likely means your computer does not meet the minimum requirements to run the Windows Aero experience. You should find out what type of graphics adapter is supported by your computer whether it is AGP or PCI

Refer to the following link for a list of Windows 7 compatible graphics cards:

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Your computer's hardware and video card must meet hardware requirements to able to display Aero graphics. Check that your computer meets the minimum hardware requirements for running Aero:

1-gigahertz (GHz) 32-bit (x86) or 64-bit (x64) processor

1 gigabyte (GB) of random access memory (RAM)

128-megabyte (MB) graphics card

Aero also requires a DirectX 9 class graphics processor that supports a Windows Display Driver Model Driver, Pixel Shader 2.0 in hardware, and 32 bits per pixel.

For best results, you might also want to follow these graphics processor recommendations:

64 MB of graphics memory to support a single monitor with a resolution that is less than 1,310,720 pixels (for example, a 17–inch flat panel LCD monitor that has a 1280 × 1024 resolution)

128 MB of graphics memory to support a single monitor with a resolution from 1,310,720 to 2,304,000 pixels (for example, a 21.1–inch flat panel LCD monitor that has up to a 1600 × 1200 resolution)

256 MB of graphics memory to support a single monitor with a resolution greater than 2,304,000 pixels (for example, a 30–inch wide-screen flat panel LCD monitor that has up to a 2560 × 1600 resolution)